Everything is Under Control

As a real-time video art collective, Video Bleep’s work is constantly changing. It’s not an object to be hung on a wall; it is an experience – a process of engagement and exploration. We want our audience to be collaborators; to participate in creating something ephemeral, personal, and unique. We want you to come away from our events saying “I helped create that”.

When you see our live projections, your attention is likely drawn to the canvas – the wall, the screen, the dome – because that’s where the shiny eye candy is. But what about the means of creation? Video Bleep’s interactive controllers – hardware and software; physical and virtual – are the tools that we use to facilitate creative expression. When we’re making real-time visuals, our controllers are front and center.

Originally conceived as a bit of a joke, the Video Bleep joystick is a custom-built, supersized controller that makes it possible to “steer the dome”, moving your visual environment from side to side. Dramamine not included.

Sway, created by Bleeper Jim Ankrom, is an app-free, multi-user, device-agnostic framework that translates sensor data into control data. It turns your smartphone into a visual controller, and makes interacting with large-scale video art as simple as reaching into your pocket.

Game controllers like the Nintendo Wiimote and Microsoft Kinect are affordable, technologically sophisticated, and designed for interactivity and play. In our hands, they are digital paintbrushes; used to engage people in familiar ways, with unexpected results.

FaceOSC, written by Kyle McDonald, is a tool for prototyping face-based interaction. It recognizes facial expressions, and translates them into control data.

touchoscTouchOSC makes it easy to create modular touchscreen interfaces for tablets and phones. Video Bleep has developed custom TouchOSC templates for fingertip control of our visual software.

MIDI controllers like the Korg NanoKontrol, Korg NanoPad, and Novation LaunchPad give us tactile control over virtual environments, and help keep us away from the mouse and keyboard.